@lolpoly Glad to hear the poly count range I was shooting for seems acceptable. I've heard from experts and in similar boards that the count can definitely range, and even general advisory ranges specified by sites seemed to put a high poly somewhere within the 50 -100 thousand tri range for a high poly without assets, but…
Creating a custom rig in 3ds Max that can mirror is fairly complex. If you can find some of Paul Neale's old rigs Maxine or Maxwell you can see the code he uses to do it. You've got a couple of alternatives though. 1. Use Biped or CAT that come with 3ds Max. 2. When I use a rig that doesn't have mirroring I animate both…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
Blender has got various selecion modes tab assigned to shift+g by default. you can select by angles, face orientation, coplanarity and whatnots. made me try to immitate that menu by using modo scripts in modo. I also liked how blender memorizes the hard edges and creased edges automatically. vert easy to selectedges with…
Ring and Loop aren't part of the UVW Editor window but the are part of the Selection Parameters rollout and can be used if in the viewport like the normal ring/loop function. The only problem is that if you select an open seam (green line), it won't know which edge on which UV piece you wanted so it selects them both. Easy…
Hey guys, my pc broke down and i have to get a new one :shifty: So, i have about 400 dollars, (maybe 500 but i dont think i could get them) i can spend on the pc if i sacrifice my bass amp and i have been thinking in getting the following, please tell me your toughts and suggestions(pc is going to be used for gaming and 3d…
the Pineapple King was created for the Sketch_Dailies SpongeBob theme. This is not my usual illustration style so it was really fun to stretch my wings and try something new.
Hi there i am building a ring in maya with sculpt detailes in zbrush so what i did that i build the ring in zbrush using goz i took it to maya over there i give it some extrude that in area i can start sculpt after i finish i made uv in maya i took it back to zbrush with high 7 sudiv start sculpting then i made low subdiv…
Thankd BARDLER ! So here's a little update. I did some pretty final eyelashes and did work on the hair quite a lot to make them a little lower to remove that huge forehead effect some of you guys were bringing up. I started working on the spec and gloss map (finally!) I think she is really coming alive right now! I think…