This thread will show my process from start to finish with this character(the Tick). The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
Hello, For the next 6 weeks I will be making a next gen game character, including the mesh (12 500 - 15 000 tris), Textures (2048x2048 beauty - 512x512 optimised), rig and animations. My schedule is as follows: Week 1: Concepting. Week 2-3 (at the latest): Modelling Week 4: Texturing Week 5: Rig and animation Week 6: grace…
Hey all when I attempt to play the level I built which is just a 512 plane with a light over it, the lights do not appear anywhere except the far edges of the plane. http://s1049.photobucket.com/albums/s395/animesh58/?action=view¤t=UDK_Light_Test_02.mp4 I'm running UDk on windows XP 32 SP3 with a NVIDIA Geforce 6800 GT
Here is sword I made in Blender. http://www.youtube.com/watch?v=vu99XtQsRek&feature=youtu.be Is it right way to render handpainted low poly things shadeless? Tris: 132 Textures: 512x512 diffuse
I've been trying DDO for a while and so far it works pretty well. But now I created a project using 512x1024 maps and it stretched everything out to square 1024x1024 in the project.
My new portfolio project, a character for a fighting game. Basically the idea's an evil brute character. Escaped convict takes refuge at a backwoods karate dojo, but continues to be evil & cruel. The frankenstein part was unintentional but kind of a happy accident; i like it. I don't really intend for him to actually be…
Folks seriously , I gota laptop. Its time to start making 2d / 3d. It'll be a slow rampup for me but I've been too long out of commission. When was the last time you remember seeing anything for good ole Swampbug. NEVER. I come home from work to my 8 year old machine and just dont have it in me to make anything. Well the…
yo yo, So now that Ive gotten the head nailed down, Im gonna make this a bellydancer. Target final polycount is 5k. Still need to do some final geo tweaks, her head is looking a tad big to me. Im thinking a 1024 for the body and a 512 for the head, with an additional 512 x 256 for hair and other alpha details. This will be…
For an upcoming game of us (similar to Legend of Grimrock - a screenshot of our current prototype is attached) we are looking for an outstanding 2D artist (freelancer) with exceptional skills in creating beautiful fantasy environments, characters and some game GUI's. The current job is just for making our current game…