This is one of my latest models. I would be pleased to hear your opinion on the model and on the materials. This is old-school non-substance texutre work (for experience purposes). Tell me what you think! Thx!
This hasnt been a problem until now, but some models ive created I cant paint on some materials and can only use a fill layer which then procedes to make it look like something that was made in 1992, what is going on here?
there was a material i downloaded from the internet but i can't seem to import or see any of the uassets in my project. does anyone know how to fix this?
Hi erybody, Probably a simple fix to this but i can't for the life of me figure it out so i am hoping somebody can help. I have applied a grass material on my terrain in Cryengine and simply want to know how i can decrease the amount it tiles across the terrain. Any ideas?
Tell me please, how SmartMmaterial defines model edges? I apply material to my unwrapped model and on the edges anything isn't present, any "dirt". My model and UV: My material: And my result (Marmoset Toolbag 2). ID, Mask and Bump maps remained unused.
Hello I am playing around with AK47 model in the Quixel Suite and wondered in ddo how would I turn the angle of a material? As an example the wood grain in the image below I would like at a 90 degree angle.
Hi guys, I have been working on a project all day and all of a sudden when I save I am asked if I want to save the world grid material. I'm not sure what this is or whether I should be changing it or not. I get this message when I try to save all: /Engine/EngineMaterials/WorldGridMaterial is a startup package. Startup…
I had a hard time trying to create a material similar to the silk / leather on this sofa using metallic-roughness workflow: - The metallic value should be 0 right? - I think the average roughness is around 0.4-0.5? - I am not sure how much influence light has in this case? - I am not going for a 100% realistic / physically…
Hey guys, New to Unity and am having a small issue. If I apply a transparent material to the outer-sphere for the eye(Cornea) It moves the mesh in the game-view. It doesn't do this in the Scene view though, Any ideas? I'm stumped
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…