Hey guys, New to Unity and am having a small issue. If I apply a transparent material to the outer-sphere for the eye(Cornea) It moves the mesh in the game-view.
It doesn't do this in the Scene view though, Any ideas? I'm stumped
Are you using the standard one with rendering mode turn on fade or transparent? Are you using multiple materials or it's a single material for all your character? Maybe it's not really moving but it's just some render queue issue.
The model is broken up into different material sets and is using the standard transparent shader. I fixed the issue by enabling and disabling the camera. For some reason it was warping any mesh that had the material on.
Replies
Are you using the standard one with rendering mode turn on fade or transparent?
Are you using multiple materials or it's a single material for all your character?
Maybe it's not really moving but it's just some render queue issue.
The model is broken up into different material sets and is using the standard transparent shader. I fixed the issue by enabling and disabling the camera. For some reason it was warping any mesh that had the material on.