I'm puzzled by this that I think it should be obvious but it isn't for me. I have two graphs, let say graph Main and graph Utility. Main uses Utility 3 times and it is published to be used en Maya. Utility does something and the only parameter that needs to be exposed is Color in a Color to Mask Node. I will call that…
Polycount is one of the most hardcore CG modeling / rendering resources online. Because of that I'm really I'm hoping someone can advise on something I've been struggling with for months. My end goal is a game ready composite asset in Unreal, made up of around 100 medium models (a dinosaur skeleton from scan data)I have…
Hello. I haven't posted a thread here for a long time now, because I was busy with work, and when I had free time, I usually spent it with examining some technical stuff instead of doing actual art. Its about time to break this, especially because until now I was spamming the waywo, which isn't a nice thing to do. I was at…
TL;DR: Download Blender 2.80's "Industry Standard" key configuration at: https://gist.github.com/bitinn/22f6fefe026d8d9e83468864edb8f835 ====== Hi there,* Have you ever find yourself tempting to use Blender but just couldn't get the hang of its navigation? * Are you coming from Maya and Unity looking for an alternative…
Hey all. Ran into a bit of a problem bringing my Substance Painter 2 textures into UE4. I can get them exported and imported all fine, but I'm having a hell of a time getting my model in UE4 to look like it does in Painter. The main problem I seem to be having is that I cant get any of the nice reflections I see in Painter…
I would guess you need to look into softening your edges, and then going through and hardening edges that have UV seams (as a catch all, though in general you'll only need to harden an edge at a UV seam that is around 90 degrees or more/ a dramatic plane change as it were). Secondly, I would look into adding some padding…
I have a problem that I've been trying to solve for a long time now and I can't find any other solution over Google/Youtube, So I thought I try to get an answer here, hopefully. Every time I go through the usual Baking setup/Steps in Substance (i.e: Import Low Res, Texture Set Resolution, Import High Res, Check Bake…
Hey thanks, couldnt include the substance project because it was too large, either way I hope I have included everything. =) the "_Low" is the exploded and the assembled is made from that one so the topology should be the same.
I know Linux have problems with adobe suite, for example is not fully compatible with substance designer or substance painter, but personally I made the hop in these months and I love Linux runs more smoothly and is not annoying like windows, I personally only use open source tools like Krita, Inkscape and blender even I…
I'm trying for the first time to bake a high-polygon model onto a low-polygon model in Substance Painter, and it's not working at all. I've tried all the Max Frontal Distance and Max Rear Distance patterns, and they don't reflect the shape of the high polygon model at all, or conversely, they reflect the shape of unrelated…