Hey everyone, here is my latest and greatest! Hopefully everyone finds it fun to watch since it was fun to create! Thanks! Everything was made with Unreal 4, Substance Painter, 3D Studio Max, and Photoshop Here is the link to the video- https://vimeo.com/189031466 Thanks everyone! Dan LaDuca…
Hi there! For a new project i need 3D models that i can use onto my video.
360 individual video's that i can import into my editing program to overlay my video. The base layer of the video is ready. I must add 5 more (pictures)video's before release.
Here's a preview that u guys can see what i…
I have been working on and off on this scene for about 2 months now. The inspiration has been offices and interior styles from the late 60s and early 70s. When I started off the project I was planning to make it a lot more abandoned and damaged, but it ended up being equally as interesting to make it just slightly lived…
Howdy polycounters, I have been posting progress shots in my sketch book through out the year but now that I am done, Time to make the "official" post :) This was a personal project to recreate a archival / game ready version of one of history's most iconic race cars, the 1969 Ford GT40 Chassis P1075. Piloted by Belgian…
This is a past practice project which I based on 1950's underground open mic scene, that I am now revisiting. I figured this would be a nice look for my portfolio. My goals with this project were to create a small scene that focuses more on the texturing/lighting side of the art spectrum, but still have some interesting…
We're in the process of making our pilot release of DH:Normandy 1944, a modification for red orchestra. We have a large team but currently we lack coders. Have a look at our links here: Site: http://www.darkesthourgame.com Forum: http://www.darkesthourgame.com/forums/ Mod database profile:…
Trying to wrap up this scene. Anyone know the best way to get the best screen shots out of ue4. I tried high rez screenshot and get getting jaggies and a bunch of other stuff. If anyone knows I would greatly appreciate it.
Hello everyone, I would like to share some of my new work with this community. This a real time character project rendered in Marmoset Toolbag 3. Feedback is appreciated and if you would like to see more pictures with different lighting setups and a turntable video please visit my Artstation page at:…
hi everybody I want to show you my first work in gaming industry all modeling and texturing in 3dsmax. everything baked with projection modifier. realtime visualisation in 8monkeylab http://maroon3d.carbonmade.com
I'm participating in the Retrogasm contest and I've decide to do a "remastered" version of Duke Nukem. I thought this contest might be a good oportunity to make a character (I'm more of a hard-surface guy) and try to improve my organic modeling/texturing skills. I don't have much time to work on it but since the deadline…