Hello everyone, I would like to share some of my new work with this community. This a real time character project rendered in Marmoset Toolbag 3. Feedback is appreciated and if you would like to see more pictures with different lighting setups and a turntable video please visit my Artstation page at: https://www.artstation.com/andres_zambrano
Seems to fit together nicely however I do agree with the generic look, for me I think it is the eyes because he does have moles and nice subtle scars but something still seems generic, is there a way to get more personality into the eyes? Off the top of my head maybe some asymmetry with a slight squint in one eye?
You know your character better than I do obviously, so maybe that won't work or suit the theme you are going for.
Maybe my suggestion will spark another idea for you though
Thank you! yeah he is a character for a multiplayer game project so he's like an avatar and so yeah he is pretty generic honestly. I'll try add more grit to my next characters regardless.
Replies
Small critiques would be;
1. trigger/finger discipline.
2. He's a little too plain/generic.
Seems to fit together nicely however I do agree with the generic look, for me I think it is the eyes because he does have moles and nice subtle scars but something still seems generic, is there a way to get more personality into the eyes? Off the top of my head maybe some asymmetry with a slight squint in one eye?
You know your character better than I do obviously, so maybe that won't work or suit the theme you are going for.
Maybe my suggestion will spark another idea for you though