I want to show you my first work in gaming industry
all modeling and texturing in 3dsmax. everything baked with projection modifier. realtime visualisation in 8monkeylab
well, pedro has a point though - your normal map seems borked (might need to resort to a couple of tricks like exporting your tangent or even the 90 degree angle UV split trick), and it looks too clean to even have come straight out of the factory. solid modeling though!
just i can't imagine what else need diffuse map. (i don't like scratches and dirt)
just because you dont like them doesnt mean theyre not there.
also there would be traces of fabrication on the metal.. the stuff isnt just brought in to existance, its made from something, using things called "tools" and those tools leave marks.
and as many have said before, it looks like most of your normal seams are broken (there are black lines and artifacts everywhere)
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And your textures are just base mats. No real texturing is done.
Are you calling this done?
weapon seems not bad and why you criticize materials? what's the point?
this is my first try. I know that some uv splitting is not right. next time i'll do so
It's called constructive criticism and it's supposed to help you improve...
just i can't imagine what else need diffuse map. (i don't like scratches and dirt)
just because you dont like them doesnt mean theyre not there.
also there would be traces of fabrication on the metal.. the stuff isnt just brought in to existance, its made from something, using things called "tools" and those tools leave marks.
and as many have said before, it looks like most of your normal seams are broken (there are black lines and artifacts everywhere)