Great design, love how the angular shapes for the mech spill into the character design as well. Revamped character seems much more fresh and interesting to me.
I created and imported a custom mesh. It is built of tris and imports as it should. However, now nothing I'm doing has any effect on the custom mesh. I tried to switch back to the basic cube or cylinder and nothing shows up either. I create a new Normal map over and over and no matter what I can't get anything to show up.…
I've been kind of caught up on something. I've been debating whether or not deleting the underlying mesh of a character is better when modeling something over the top of aforementioned mesh. For instance, I have my base mesh and start hard modeling a helmet over the head, would it be smarter to keep the two objects…
Here is My Mesh Before The Spin Operation (The first hole was created with "Boxcutter" Add-on) After Applying "Spin" Operation, the newly created cylinders leaves open-holes on my mesh. (To me, it looks like the faces/normal of these holes are inverted) Below GIF image is what I want to achieve.
Hi! How do you pack more details into larger terrain meshes? Lets say I want to build moon like terrain. 500m x 500m area. If I texture it in Substance Painter with 8k PBR materials I get about 16 pixel per meter resolution for color, normal maps. If I look it at close range it looks pixelated, not so bad, but,... I cant…
Hi! So I testing multi-mesh feature in Zbrush, but I don't understand one thing. Why when I use my InsertMesh Tool made by myself, it's not snap from the center of this object? I thought that my imported mesh have problem with scale/location/rotation, but that's happen even with cube from Zbrush. Here is what I talking…
Hello there ! This is first time I am posting on polycount. I am currently working on throne room scene for my portfolio and I decided I will start posting it here + other meshes that I am gonna use in portfolio. I still need to make more textures , only the one in the back is made by me . Still need to make more meshes…
Yes, a reprojection is done for when you want to keep using this highpoly mesh for something directly, like animation. You basically fix the topology of your highpoly mesh to be better. This is surely mostly used for non game things. In some cases you can also reproject to keep working easier, like if you want to have a…
Hi, I've been using Maya for a while now, and occasionally it will do this to my mesh that I save. I was wondering what I did to cause this, and how I can avoid this from happening again in the future. :poly142: Thanks for the replies! :thumbup: