Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
You can apply directly here: https://tlm.bamboohr.com/jobs/view.php?id=174&source=aWQ9MzU= Are you looking to change the gaming industry? We are! TLM Partners, Inc. is a world-class digital entertainment company led by industry veterans. We are an engineering powerhouse, and our Subject Matter Experts work on some of the…
Hey guys! This is my first time posting here. I was kind of afraid doing it, because there are so many great creations here, I felt like it's not good enough, but then I figured, I won't get better if I never get any feedback, se here it is:) Little fooling around in Marmoset I was thinking on making a version without a…
True, it isn't productive at all. However, employers should be held to a much higher standard of conduct compared to employees. Me saying they should block and move on isn't burning bridges. Paying far below the minimum wage and disallowing posting of the work in the artist's portfolio means there isn't any bridge to burn;…
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
Lead 3D Character Artist - Next-Gen MMO Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
Ok so ive been working on the face im still very new to face modelling and been having wquite the trouble so im posting my update so far i wuld rlly like some crits on it so i know what direction to go in and because i could use the advice, what I have personally noticed: -Eyes look to big -Shape of eyes -Anatomy of the…