Lead 3D Character Artist - Next-Gen MMO
Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at a senior or lead level. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The lead 3D character artist must have experience leading a team, have skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing), and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate also works well in an environment with peers that are passionate about making great games.
Requirements
5+ years experience in game development modeling and texturing characters using Maya and Photoshop (or equivalent 3D and 2D programs)
An exceptional understanding of human and creature anatomy and a keen eye toward form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps
Experience managing, scheduling, critiquing, and administering performance reviews for a team of artists
Self-motivation, good communication skills, and a great team-player attitude
A passion for games
Skill in one or more of the related creation tasks -- illustration, modeling, texturing, animation, or concept drawing
Plusses
Have shipped AAA PC or console titles as a lead 3D character artist
Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
Understanding of Blizzards visual style and a passion to push it to the next level
Please send a cover letter, resume, and salary history to Kenny Carvalho at
kcarvalho@blizzard.com with art samples attached or a link to an online portfolio in the body of the email.
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Name - Position - Polycount