Substance Baker!!! I've baked some pretty complex hard surface stuff with no problems. No exploding or cages! Just match by mesh name. I also agree with Pior. Usually after my test bakes are finished I'll go back and really try to straighten as many shells/optimize UVs as much as possible. It's pretty fun with IPackThat…
Yes, which shader? The edges you see in the normal map are necessary, Max's shader has to compensate for the low-poly normals to give you smooth shading. Max, like all other normalmap bakers, creates tangents & bitangents at bake time. It then uses these afterwards to convert the incoming light vector into the right…
Hi Guys. Forgive me for i have searched but not found. I have finished a project in Maya (which i'm new to) due to the rig being mayan and decided it would be faster to do that. Now i'm coming to rendering and short of time, I don't have time to learn how to light in Maya. I was going to try and render back in Max using…
I spent a few hours trying to work around this issue I'm having trying to bake a diffuse map from my polypainted high res mesh in zbrush... I'm hoping someone here can give me some fresh ideas to try so I don't lose the hours spent painting it. now, I understand the process of baking the diffuse (as laid out by eat3d), but…
My nvidia 9800 GT broke down yesterday :( I have red boxes, green line artifacts everywhere from boot up and a black screen after the windows 7 window animation finishes. I was able to get into safe mode and reinstalled drivers, but that didn't do anything so I'm thinking it's a hardware issue. Doing some research, I came…
Hi guys, I have a problem that is driving me crazy. Let's start from the beginning: I am new to modelling, baking and all this stuff, but I am learning fast! So, I have modelled a gun in blender for a project of mine. I have come to the point of baking but everything I try is not working. I used both Substance Painter and…
Sniper Rifle SVD Dragunov First real-time asset, coming from a 3D generalist job it took me a while put my hands on a really real-time project from start to finish. Yep I have quit my job to work in the video games industry over the past few months (yeah !) so I started to learn the basics of Normal Map Baking, PBR…
Hi to all, i'm writing after a couple days struggling with one "issue" that i'm not able to avoid. I'm experimenting with sub painter for texturing my mg-42 model; i want to use the high poly mesh so i've decided to bake the high poly mesh on himself with the add of some floaters geo and zbrush details before starting to…
Hi, i'm currently following Eugene Petrov's game ready pistol tutorial and it has been going pretty smoothly up until this point where i have so much of this issue where once I bake the high to low there's a lot of black outlines. I believe this is because the high is getting to far from my low poly and so the shading…
Hello I'm new to substance and working on a prop for practice I ran into an issue with my first bake attempts. A few issues I need to work out but the main one being some odd choppiness around all the edges, only thread I found online said "2.5 has bake errors" which isn't helpful xD my version is 2.4.1, is there a…