I spent a few hours trying to work around this issue I'm having trying to bake a diffuse map from my polypainted high res mesh in zbrush... I'm hoping someone here can give me some fresh ideas to try so I don't lose the hours spent painting it.
now, I understand the process of baking the diffuse (as laid out by eat3d), but the issue I'm having involves trying to combine the subtools/apply new guv tiles/create a new texture from polypaint, using multiple subtools which were not imported into zbrush with existing uv info. I've tried using subtool master to merge the objects and generate new guvtiles but it has caused a few crashes to desktop or stops responding.
Is there an easier way to do this? I just want to generate a texture map from my diffuse so I can bake it as a base texture using xnormal.
Thanks!
Replies
http://www.cgbootcamp.com/tutorials/2009/12/4/topogun-zbrush-polypaint-transfer.html
did you flip the textures?
for some reason zbrush likes it's textures upside down but nothing else likes them that way
Any suggestions?
And thanks for the idea Chronic, but topogun wont even load my reference model as it's around 12 million polys.
When exporting the high res objs I was turning off the "Txr" option under export settings.. Because it looked like it was exporting the bmps and overwriting textures for that object that I had already flipped and exported. Maybe the polypaint information isn't saved to the obj if I disable that option? Though when exporting it did say "exporting with polypaint"...
I am so confused. Haha