Hi all, I need to get some feedback for my final year project as part of my university course so if you could just answer the following six questions I would be eternally grateful (sorry about the formality of it all but its supposed to be a professional document). There are two sections to this questionnaire each…
Hey all, I am a beginner 3D student and my project is to model a door handle using photogrammetry by hand. My reference photo is here and I will update this post the farther I go on, When I post my updates any critiques and advice would be appreciated. Here is a photo of the object itself.
It was suggested to me to re-post this post here, so here it is in duplicate. So, the other day, I was looking at the long lists of Polycount people looking for fellow Polycounters under jobs and freelance, and thought: it could be a really cool idea if there was something like a community game project. It could be…
WIP UDK Scene for my portfolio demo Reel. Preview lighting ATM This project is due tomorrow at 5pm! Any last suggestions or critiques? Much appreciated!
hi there, this is my first zbrush project. the model was created in zbrush, rendered with bpr, some props were done in maya and post in photoshop. comments and critiques are welcome.
Yo guys, Here is some of my work that I currently have on my portfolio: http://felixfritzell.com/ I should've posted these before finishing them, but didn't get about it. Figured I would put them up anyway, and any feedback would still be great for future projects:) and I'll keep posting new stuff here aswell. Aand the…
Hello, so i tried to baked my textures from Highpoly to the LowPoly model in substance painter, but something weird happended. I've got strange quad edges all along the model and it seems that the highpoly details are being projected so randomly, can you help me with that please ?