1110 Tri's, 512x512 Diffuse/Normals/Specular. Its not very good i think. I think im going to redo it. What do you guys thinks? how can i make it better?
Hi all! I have a problem when I want to create a material in UT3. The problem is, when I import my materials and create the material, the result in the game or in the editor is not the one I want because if I import a 1024x1024 diffuse, in the editor, it'll look like a 512, in fact the editor resize my texture a quarter of…
Here's some of the work I did for the recently announced Galactic Bowling (http://www.galacticbowling.net). It's an indie title, and it was my first gig. I got the job offer the day after I finished high school, and I've got polycount to thank for landing it! I spent just under a week on a character typically, my budget…
Hello there, I am using 3ds max9. I also have UEd3 which I would like to export to. I have a large land mass and I would like to blend 2 different repeating textures, grass on top, rock on sides. I also have a normal map I would like to add. Is it possible to do the following? Normal map, all the uv's in the 0-1 box. - map…
hey all.. haven't posted in a while.. but i whipped up this one this week after work. this is still a work in progress, but i have a idea of what i eventually want.. give him some clothing and weapons.. and i'm really trying to nail my depth maps.. map sizes are 512's.. just got crazybump and i think it's going pretty…
I call it a WIP still because i am texturing the backside of the shield as well with functional leather straps to hold onto to your harm. 512 tris including the skull, Normal/Diffuse/Spec map. sorry for the larger images, not sure if there is a way to add thumbnails.
As the topic explains, the uv map for the object I have imported from a OBJ from max 9 has decided that it want's to be an Australian so when I apply the texture I've done for it in order to start detailing, it's looking pants heh. I've tried individually and cumulatively: reset xform, creating a new object, attaching the…
low poly 1 texture (512x512) was done for oldschool engine... planning to rig and do standard animations first step: pilots: current: anyone knows, where i can find ref for 6 legged walk cycle?
UPDATE: (finished) flats: I am calling it done, I gave it my best but now I must move on to new projects. The textures are now cleaner and optimized. Thanks a lot for the crits guys! They really helped me pushing the model further and it made the process a lot more fun. So big a thx to polycount. If you wanna take a closer…