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Problem with the texture compression in UT3.

polycounter lvl 14
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GoSsS polycounter lvl 14
Hi all!
I have a problem when I want to create a material in UT3. The problem is, when I import my materials and create the material, the result in the game or in the editor is not the one I want because if I import a 1024x1024 diffuse, in the editor, it'll look like a 512, in fact the editor resize my texture a quarter of the original size.
I tried to check the DeferCompression, but when I save my package the DefeCompression change to unchecked (weird ?).
The only way I've found to get rid of this thing is to select TEXTUREGROUPSKYBOX in the texture group tab.

Is there a better way to do that ?
Because I can't use that technique for the normal maps 'cause they are in a different texture group in the editor (WorldNormalMap or thing like that).

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