As the topic explains, the uv map for the object I have imported from a OBJ from max 9 has decided that it want's to be an Australian so when I apply the texture I've done for it in order to start detailing, it's looking pants heh.
I've tried individually and cumulatively: reset xform, creating a new object, attaching the offending mesh and then nobbing off the unneeded geo, scratched my nose and picked my bum and twirled like a fairy on acid... and still it does it...
Also, texture is a psd file@ 512x1024.
Before being exported for Zbrush:
When in Zbrush and texture is applied:
options on OBJ export dialogue from max:
group by: object
neither of the 2 tickboxes immediately below are ticked
Rotate model - yes
Face= quads
3 tickboxes below this are ticked
vertex scale= 1
# of digits= 6
neither of the below tick boxes selected
Thanks in advance for any help given
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