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Armoured Personnel Carrier

Ibi
Ibi
polycounter lvl 16
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Ibi polycounter lvl 16
Tris: 16,430 of goodness
APC Texture: 2048X1024, colour, normal, specular, emissive
Turret Texture: 1024X1024, colour, normal, specular
Wheel Texture: 512X512, colour, normal, specular

th_APC_1_low.jpg th_APC_2.jpg

th_APC_3.jpg th_APC_4.jpg

Would like some critique on this piece :)

Replies

  • SHEPEIRO
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    SHEPEIRO polycounter lvl 19
    well its sweet but a little noisy (im not talking about the screen noise) probably the amount of parrellel lines crossing each other in the texture
  • renderhjs
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    renderhjs sublime tool
    I think the camera angles are a bit to extreme- there is no well balanced view at all in the shots. Most look like auto- tune magazine shots.
    Maybe just some side views, top view and a typical front/side combination would be better to see the shape, design and overal balance of the model.

    Textures are good but the yellow/black loops are outdated and a bit clich
  • Ibi
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    Ibi polycounter lvl 16
    Thanks for the comments.. i think you're right about the views... I could add a nice front/side shot to show it off better.
  • Mark Dygert
    looks pretty awesome.

    The spec doesn't seem to be doing much, could be the lighting? Have you played around with spec color, it can help bring out the grudge/oily film metal sometimes gets.
  • Ibi
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    Ibi polycounter lvl 16
    Hmm... maybe the spec needs brightening up a little... although I've been a little cautious with over doing the specularity, but I might play around with that. Thanks.
  • c0ldhands
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    c0ldhands polycounter lvl 17
    The APC is nice, i just think that the backround should be less grungie because it doesnt make the APC stand out from the backround, I also took a look on your website...some cool stuff there, I liked the Ferrari 250 and the high poly building was just crazy! Keep it up!
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