Hi guys I want to edit together a new Animation Reel but I am a bit blocked to which shots I should put in my reel, I've been looking at them to long. Here is all my work: https://vimeo.com/catalinion/videos Would like to gather a - top 7 shots - from as many people as I can and together with my feeling , I'll go from…
Hi guys I am looking for someone, who can form this 3D Gorilla (http://www.turbosquid.com/FullPreview/Index.cfm/ID/553934) into this standing position (http://www.serkis.com/images/king-kong-poster.jpg). The face will be replaced, so the head area is not important. This will be an advertising poster for a swiss brand,…
I was wondering if anyone knew a good way to remesh a mesh that consists of multiple objects so that i would only end up with a remeshed version of everything on the outside. Sort of like shrinkwrapping a mesh around everything. I`ve been trying some things in zbrush but it always keeps remeshing the inner parts as well.…
Anyone have some advice on how i'd set this up in unity? my maps are Diffuse, Normal and Emissive in the diffuse channel's alpha. would really appreciate any help on this. thanks gang! looks like this has fresnel as well. i looked at the shaders that come with unity and i couldn't get anything close to this with my object.…
Hello Polycount; I have a small issue related to UV mapping the object that has been modified via Dynamesh. The problem is, it takes alot of time to make the UV map and since the object is too intense after it has been modified via Dynamesh, and contains triangles, you can not re-construct the subdivisions of it to make…
The article is a pure shit in all, full of mob oratory, full of dirty demagogy. That's what we call a good way to create controversy and gain visits. The beautiful women are beautul without/with makeup.
Is it possible to take the mesh on the right and transfer it to the mesh on the left as a shape key? Whenever I try to do so with this method below it fails. Giving me the error "skipping the mesh, vertex count differs" https://www.youtube.com/watch?v=B7PNbMASU9o&t=28s&ab_channel=HarqoGames
I know, common problem, but I've been trying to solve it for hours. I can even cover up the seam with something, but there's a massive lighting difference on the two sides that is even more evident if you wave an omni around. I'm using Max's render to texture to bake everything. The right side of the model share a good…
So the best way to get material references is to take photo's yourself! The problem is how do you get true RGB value of the material reference to ensure it is not contaminated? I don't have a good camera or color reference chart, nor do I want to spend the money for this simple task. What do you think is a good way to take…