I know, common problem, but I've been trying to solve it for hours. I can even cover up the seam with something, but there's a massive lighting difference on the two sides that is even more evident if you wave an omni around.
I'm using Max's render to texture to bake everything. The right side of the model share a good deal of UV space with the left, and overlapping UV's have been moved before baking. All my smoothing groups match my UV seams as well, including where the model is cut to mirror. Everything seems to be by the book, and I have literally looked through every topic on the wiki I can find - does anybody have any suggestions?
![seam_problem_01.jpg](http://dl.dropbox.com/u/7005979/sketchbook_pages/trash/seam_problem_01.jpg)
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On related note, I don't know what the heck is wrong with my AO bakes. I have never encountered this before. It does this both with and without an exploded mesh, so it isn't raycasting intersection voodoo.
http://www.polycount.com/forum/showthread.php?t=85677
Thanks for the help, dustin.