Haven't used or done anything like this myself yet :sweat_smile: .. but as i just now re-searched (a little) some snow shader setups where the actual player seems "to paint" on some "track" map.. couldn't the tire track "simple" be added to this already ? Or the problem might be somehow more complex as i understood this…
( I hope posting a [FONT="]questionnaire is not against forum policy, if so I'll remove it asap ) [/FONT] Hi, I have recently just started a part time course, MA Computer Graphics for Games Development. This course is run with Bournemouth University. As part of my research for the first module I wish to gauge what it…
Hello everyone. I have been browsing here for a few months, in preparation for the final leg of my game design degree. I recently taught myself Zbrush and Quixel 2.0, and I would really enjoy some feedback. I took a concept piece that I made in Alchemy, sculpted it in Zbrush, and rendered in 3Do. All maps are baked in…
Basically I'm trying to put a post out there to see if anyone is interested in collaborating with me on a space opera idea for either a video game or a YouTube movie in the style of the following videos. So if your into space, and into stars, and into computers or art or design or if anything in this post got you to watch…
Maybe it’s a good idea to reuse some of the louvers to save UV space, so I can scale up the shells even more. I just don’t want it to look too repetitive — so I’ll see how far I can push it. And yes, I’m using a full PBR metallic/roughness workflow. Here are the textures:
Well depends how well you keep the laptop fans. For example. If you put that on the corner where there is no air flow, eventually the fans would start making the terrible noises due to dust. If you place it on a laptop cooler and put it on the open desk, there is a rare chance the fans will ever get dusty. So far I havent…
Hello everyone. I am a junior artist and terrible doing lighting. I would like some tips to improve the light in unreal, Maybe different light colors or postprocessing options. Lighting is a very important step as an artist I am looking for feedback to do it right. The more I look to my project the more lost I get. I am…
Excited to share this with the polycount community. This piece has been visualized in UE5 with lumen as support fr lighting along with some nanite used with megascans content to build the backdrop for the mars scenes I'll be posting later. I learned a lot dealing with the shading and am certainly feeling more adventurous…
After replaying Life is Strange, and since the new game is coming soon, I decided I'd recreate an environment of one of my favorites games. One of my goals is to see what the game could've looked like if it was made on UE4 (limited by my own skills of course). Also it's my first UE4 project (apart from messing around with…
Hey guys Recently along with some class mates I got the chance to create some environment art in the style of Rare's new game Sea Of Thieves as part of our Games Art MA at Escape Studios. I wanted to share the final results of the project up here. There were 5 of us working on the collaborative project over 8 weeks. Was a…