Hey guys! I am new to posting here but see all the great work and feedback people receive and wanted in! This is the scene I have been working on over the last month or so. I'm building this scene in Ue4, using ray tracing for reflections, and primarily baked lighting. This scene was inspired by the game Observer and David…
For the next 5 weeks, I'll be creating a 3D character model for my advanced figure sculpture class. I decided to create a female sci-fi character. Here are my concept drawings so far:
I am seeking to hire one or two 3D artists to contribute low poly sci-fi props for a KickStarter project. I need several dozen props produced over the next two months. Beyond that, If the KickStarter is a modest success, there could be several months of part or full-time work to follow. If the KickStarter is a big success…
Sci-Fi monster for R&D project for 5518 Studios www.5518studios.com. 65000 tris and three 4096*4096 textures. Made with using Modo and Substance Painter. https://vimeo.com/238022894
It's been a while since I have been actively working on a project so I decided to buckle down and learn how to make modular environments. My goal with this project is to learn how to effectively create tiling sets then bake and texture these sets in Substance Painter, my goal during the texturing process is to gain a…
I will say in a post mortem reflection, maybe not so ironically, I was correct in that my DCC of choice did change throughout this project. The majority of the project was made in 3DS Max and Blender. I would say about 55% of it was 3DS Max, and the rest of it was finished in Blender. (Both were accompanied by Zbrush) when…