Nice overall! In the last screenshot, the wear looks a little too noisy and evenly distributed. In real life, I feel like it'd collect more around the edges rather than across the whole surface, similarly to how the mossy pieces are. It looks like there might be a bit of UV stretching on the side of that piece that's sticking out in the upper right?
Nice work so far man! I have a couple of points though
- Right now your work is too uniform, there is no contrast. No contrast in colors, lighting, materials.
- The scale is off somewhat but it's mostly due to the bulky shapes you've made that seem to serve little purpose. Like the side-walk you have leading down the corridors would make a hassle to even get equipment around.
- Just did a super quick photoshop just to show you a lil bit what I'm talking about when I say it looks uniform.
Replies
- Right now your work is too uniform, there is no contrast. No contrast in colors, lighting, materials.
- The scale is off somewhat but it's mostly due to the bulky shapes you've made that seem to serve little purpose. Like the side-walk you have leading down the corridors would make a hassle to even get equipment around.
- Just did a super quick photoshop just to show you a lil bit what I'm talking about when I say it looks uniform.
Might look vastly different, depending on what kind of story I try and tell. Lots of options.
Looking forward to any feedback as I progress forward. About to start replacing this placeholder material.