Since my Pc is not able to handle the amount of polys this helmet has, I am planing to take it to max, retopo it, add rest of the details there and do the fine details in painter at the texturing stage.
HI TeriyakiStyle, thank you for your feedback. Sorry, I didn't exactly get what you meant by "more dimension" but I made the visor mesh a bit more spherical also a I stamped a large normal sphere alpha on it. As for the seal around the glass it was already there, I made it more noticable now.
It looks nice... Nice Work. The first image did u sculpt it ???
Thank you chidambhar. The first image is a concept art of someone else, I am not able to find the artist who did the concept otherwise i would've credited him.
the rushed high poly pass is really holding this piece back. curved shapes are lumpy. most of your edges were too sharp and went unbaked. components are mostly just intersecting instead of fitting together and selling some kind of functional assembly. for instance, the tube running down the side just terminates at a plate over the cheek instead of operating as part of the respirator. you can only add details in painter up to a point, the high poly needs to get more love
the rushed high poly pass is really holding this piece back. curved shapes are lumpy. most of your edges were too sharp and went unbaked. components are mostly just intersecting instead of fitting together and selling some kind of functional assembly. for instance, the tube running down the side just terminates at a plate over the cheek instead of operating as part of the respirator. you can only add details in painter up to a point, the high poly needs to get more love
Hi Polygoblin, Thanks for your feedback, I will definitely try to avoid weird intersections in my future project . As for the high poly i didn't use the hi poly made in zbrush. I made a new one new one in max using the zbrush one as a base and did some minor changes to the overall shape. My pc strugles with anything more than 1 mil poly so I dropped the idea of completing the model in zbrush . The bevels I added in the new hi poly were probably too sharp, I will be adding bigger and better bevels from now on for sure.
Replies
These are 2k ss from painter with shadows.
As for the seal around the glass it was already there, I made it more noticable now.
Also took some test renders in painter, will be finalizing the renders tommorow.
Here is a sketchfab version.
Thanks for your feedback, I will definitely try to avoid weird intersections in my future project .
As for the high poly i didn't use the hi poly made in zbrush. I made a new one new one in max using the zbrush one as a base and did some minor changes to the overall shape. My pc strugles with anything more than 1 mil poly so I dropped the idea of completing the model in zbrush . The bevels I added in the new hi poly were probably too sharp, I will be adding bigger and better bevels from now on for sure.