As mentioned this is related to Marvelous Designer - I've created a large sheet to fall on my Mixamo model and I've followed at least 3 youtube tutorials to create a ghost. Straight out of the box it seems to work for other creators but mine just seems to be intersecting and looks to be quite low poly. I've changed the…
It's unlikely that the corruption happened because you assigned a default program to a specific file format. The corruption most likely happened before hand, when you want working on the project. Even if on your side things seems fine, re-opening the project can show that the data have actually corrupted. See my comment on…
I find that when i use an obj to generate textures in quixel... sometimes the 3d previewer has no material and nothing i change in the texture is ever applied to it.. sometimes its just 1 peice of the model that has that. What gives. Having lots of trouble with this. Its kind of a show stopper here...
Hi, I'm looking for an hi skilled zbrush artist for a human anatomy project. Knowledge of UE4 is an advantage. Send me your CV, website and rate to job@ivrnation.com Thanks
UPDATE!!!!1: Real-time Hair Finished C&C Mandatory! ;D Original Post: I am self learning and trying to sculpt a realistic scandinavian male face and this is my first face... Please critique... I am at a place I have seen it for too long and I know there is something wrong but I cant tell.. :/ I am aiming for Last of Us…
Ups.. didn't see this before posting in "How the f.." .. :sweat_smile: But found almost the same model :grin: Hmm.. how do analyze usually any form.. and yes "simplifying" a form and subdividing it "later" helps. Also "retracing" some outline and connecting to faces can be a way to get some proper base to refine later.…
add the directory to the xbmlangpath in the maya.env file like:MAYA_MALCOM_DIR = E:\Maya\scripts\malcomsXBMLANGPATH = %MAYA_MALCOM_DIR%\icons;%MAYA_MALCOM_DIR%\iconsOther;%CRYENGINE%\Tools\melscript\icons If you can simply use maya's default icons directory why not just add the icon folder to be merged in the prefs folder?…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Hi. I've just finished modeling a mesh and rigged it to the UT3_Female biped that I got from the UDK site. I did a rough idle animation and imported to UDK. The first thing I noticed was that she looks like shes floating above the ground (the character is in a semi crouch position), when she straightens hers legs, rather…
When I was looking at my other problem I thought of another question to ask. This is generally different than the other one so I made a new thread for it. Let's say I have the following example: Since the mesh's UV space isn't the entire square I can't place a tiling texture that will scale evenly across modular pieces. Is…