So I've been working on an environment that has modular tiles with a highly specular material on them. I'm using a few different textures to make a pattern on the floor with the tiles, and noticed that when I rotate them and bake maps, the specular seems to come from different directions. I did some research, and found out…
Hey all, Photoshop question! I am using an Intuos 5 tablet with Photoshop CS3. Using the scroll wheel on my Intuos 4 in Photoshop CS4 allows me to rotate the canvas which is an extremely useful feature. However, with my current setup of Intuos 5/CS3, when I switch my scrool wheel function to "rotate" (the same as on my…
Hey guys, So i'm trying to learn basic Mel scripting. For my first script, i wanted a tool that could set up joints and orient them based on a character's topology. It works, but only orients joints to the world axis. Now if I select verts or faces in component mode, a local rotation pivot will appear (as shown in the…
Is there a way to lock camera rotation. I can lock the camera movement but the camera still moves when the viewport is rotated. I want this for still imagery and don't want the camera to move. I have googled this and it seems this can only be done with blueprint? I am wondering by now there should be a simple tick and…
Hi, I've got problem with an animation in maya. I think it's just a fallacy. I just don't get what I'm doing wrong. I've got a ring whitch i want to rotate in 35° so it's a bit angulared. And then the ring shoud rotate in one axis (y object axis) so it's revolve around itself. But maya don't accept my entrys... I know I'm…
I have created a model spent the time to rig, weight, and animate it. I have later found out that the direction in which my model is facing is incorrect. From all the things I have done I only know of two ways to fix this: 1) Redo everything (not ideal considering time constraints) 2) Keyframe everything using the primary…
I used to be able to snap my CV curve tool to the local rotation axis of an object my I can't anymore. All it does now is try to snap to the closet vertex on the screen, I used to press V to snap it to the local rotation axis. Can help?
When I import an object from max to zbrush, for some reason whenever I rotate or move the object it leaves a "trail" behind it. As seen in the simple imported cube below. Any idea what could be causing this? Below is a standard primitive cube created in max imported into zbrush. Interestingly, if I hit cntrl+n it will…
Hi everyone, I m looking for good tutorials or a blueprint in the market place I could buy to place and rotate object in-game. Here s a tutorial I found that does pretty much what I need, but I would also need to option to rotate the object, if needed as I m placing it. https://www.youtube.com/watch?v=Gfd6-OJNX4I Thank you…
I have a vector displacement map and want to rotate it dynamically (in UV-space). Below, is an image to outline the current set-up. The world-space coordinates are rotated by an arbitrary radian value using trigonometry; the output of this is then converted into tiled UV coordinates using modular arithmetic, and panned;…