When I import an object from max to zbrush, for some reason whenever I rotate or move the object it leaves a "trail" behind it. As seen in the simple imported cube below. Any idea what could be causing this?
Below is a standard primitive cube created in max imported into zbrush.
![imported_broken-1.png](http://i722.photobucket.com/albums/ww229/StephanieeChrislol/imported_broken-1.png)
Interestingly, if I hit cntrl+n it will remove the trailing bits but as soon as I rotate or move it again random trailing bits reappear. In other words, every time I move or rotate the object I have to hit cntrl+n to remove this garbage which is annoying.
I found several threads where this is an issue on zbrush central with no solutions.
Zbrush 4
Win 7
Q9550
GTX 260 with latest drivers
4 Gigs DDR2
Replies
Thanks for stopping by Mark. Nvidia GTX 260, and I literally downloaded the latest drivers a day ago.
Increasing the amount of SD levels by a few iterations seems to have fixed this problem. Thanks Everyone