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Zbrush 4 Importing Objects Issue: Leaves ghost trail when rotated or moved [picture]

When I import an object from max to zbrush, for some reason whenever I rotate or move the object it leaves a "trail" behind it. As seen in the simple imported cube below. Any idea what could be causing this?

Below is a standard primitive cube created in max imported into zbrush.
imported_broken-1.png

Interestingly, if I hit cntrl+n it will remove the trailing bits but as soon as I rotate or move it again random trailing bits reappear. In other words, every time I move or rotate the object I have to hit cntrl+n to remove this garbage which is annoying.

I found several threads where this is an issue on zbrush central with no solutions.

Zbrush 4
Win 7
Q9550
GTX 260 with latest drivers
4 Gigs DDR2

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