Is there a way to lock camera rotation. I can lock the camera movement but the camera still moves when the viewport is rotated. I want this for still imagery and don't want the camera to move. I have googled this and it seems this can only be done with blueprint? I am wondering by now there should be a simple tick and untick box or something. if not so, why isn't there something like this or adding this simple requirement is going to cause issues with the engine?
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Thanks for the info, mate.
Look into SwingArm in the Unreal docs to clarify their full use.