https://magazine.substance3d.com/gears-5-leveraging-the-power-of-the-substance-toolset-with-the-coalition/ Gears 5: Leveraging the Power of the Substance Toolset with The Coalition
http://www.gamesindustry.biz/articles/2011-07-27-riccitiello-traditional-development-cycle-gone-forever Some people area reading this as the 4-5year game dev cycle is dead but I don't think that is what he meant. Only that consoles are having to compete with other platforms and a new console every 4-5 years will no longer…
I couldn't think of a more original name for my latest Unity 5 project. I wanted to try out a few new systems this time including volumetric fog/lighting, deferred decals and face weighted normals. I was also keen to try out a lighting scheme outside of the Michael Bay blue and orange go to. Lastly, I wanted to have a…
Hello we are Eye 5 toys a new collectibles production house located in sunny southern California. If you are in need of any custom figures or maquettes, would you like to replicate a line, or even need pieces for a costume/cosplay. Come check us out at our website, read up on the amazing team we have brought together. And…
Even if we're not participating, it'll be well worth keeping an eye on the goings on of the Dominance War. Whatever happens, there's going to be loads of awesome art cropping up in the next couple of months. Dominance War 5: Rise of Gods http://www.dominancewar.com/2010/main/en_rules.php
UK-based game studio is looking for a contract technical artist to work on an unannounced PC and console project, due to ship in 2016. The role is available to start immediately and will last for 4 months. This is a fixed term contract and will not lead to a full time position I'm afraid, even if you are entirely lovely.…
Progress on my Esee-5 knife. 3DO wip renders. Textures not at full res in these. The micarta handle has been hard to replicate exactly how I want. My version of PS attached to quixel is part of my workflow problem here for sure. This is a "clean/new" version, and am going to make a "used" version when I'm happy with this.…
Hi all! I'm having this problem with my lightmaps in Unity 5. I keep getting this speckled result with some passim black spots and highlights. The realtime shadows looks much better. Why can't it get a similar result with the static objects? Or better? I remember I used to have resembling problems with Unity 4 as well. But…
Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…