Hello folks. First of all I'm most likely not a member with a big name on here but i wanna change that and most of all i wanna help newbies to learn 3Dsmax since i know how hard it was for me-so i made this ''most Importand 3dsmax shortcuts cheat sheet'' with the default hotkeys of 3Dsmax. I will write it down here and…
#3dsMax 2021.1 has been released. There are lots of fixes. But, there are also some new new features and improvement such as... * SHIFT_Drag to Extrude and Inset. * UDIM support for viewport via OSL bitmap. * Slate ME drawing performance improvement. * Support OSL string in viewport. You can play animated sequence in…
I frequently use XREF for my models to keep my 3DSMax files small and manageable when importing decimated ZBrush meshes. I use proxies to make viewport performance better. But XREF has a major disadvantage, it loads very slow. When I load a 3DSMax file with 20 XREF files (For each object and each proxy a different file) it…
Yep. Max has some decent modeling tools and workflows but it's really fallen behind in terms of animation and for studios that have anything other than a bare bones animation pipeline, they are going to pick software that is more than likely to support their full pipeline in a way that works for every department not just…
hello polycounters longtime lurker first time poster Can anyone point me to a good tutorial for unwarping a head in 3dsMax. Normaly i would use Maya but i need to do it in 3dsMax how can this be done ? thank you
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…
I have a lot of UV map channels on an object in 3dsmax. If I open the channel editor I see them listed. I can clear their contents but NOT delete them. How can I permanently remove useless channels from an object in 3dsmax?
Hello , I wanted to make the most far lod for an object in 3dsmax and I wanted it to be a kind of cross double plane billboard ... do you have any idea how can I do pick the shape and texture from 3dsmax and project it onto the planes ortogonally ? In order to use in game engine as lateest lods ? thanks for any tips or…
Hey, i ran to a very bad issue using 3dsmax for clean up my mocap data in 3dsmax, the clean up is easy but the issue is that i have lost the connections between hips,spine and legs. any way to fix this up? here are other views :
ok saw this perfect job except for the requirements * Strong knowledge of 3dsmax I personally use Autodesk Maya does this mean I need to learn 3dsmax to