I have a lot of UV map channels on an object in 3dsmax.
If I open the channel editor I see them listed. I can clear their contents but NOT delete them. How can I permanently remove useless channels from an object in 3dsmax?
Apparently you can't delete channels inferior to 0. You can delete all uvw map channels + vertex color (though most of 3d format handle it) with the clear button or uvw mapping clear modifier.
Generatly speaking you'd only want to delete extra uv channels, i don't think the others use extra space.
Its just anoying because I am trying to figure out why my models UVs arn't exporting correctly to UDK. I'm wondering if I have 8 UV channels if all will be imported into UDK.
Do I have to copy my second UVset to the second UV channel, or does it automatically pick up on it?
I don't really get what you are asking, also I'm not familiar with UDK. Maybe is there a uv set number limitation.
For our engine, we have to name the uv channels so they are exported. Maybe UDK requires such action.
In max, the channel 1 is the first uv set, channel 2 is the second, and so on.
You have to collapse the unwrap for each uv channel so the uv set is "saved" into the mesh.
Anyway, if you have 0 num verts in a uv map channel, it doesn't contain anything.
Anyway, someone with UDK knowledge would be better placed to answer you.
Replies
Generatly speaking you'd only want to delete extra uv channels, i don't think the others use extra space.
Its just anoying because I am trying to figure out why my models UVs arn't exporting correctly to UDK. I'm wondering if I have 8 UV channels if all will be imported into UDK.
Do I have to copy my second UVset to the second UV channel, or does it automatically pick up on it?
For our engine, we have to name the uv channels so they are exported. Maybe UDK requires such action.
In max, the channel 1 is the first uv set, channel 2 is the second, and so on.
You have to collapse the unwrap for each uv channel so the uv set is "saved" into the mesh.
Anyway, if you have 0 num verts in a uv map channel, it doesn't contain anything.
Anyway, someone with UDK knowledge would be better placed to answer you.