so, i've been getting some hate from this forum for asking too much :c but im sorry i need to ask this one question. Ive made a thread in unreal engine forum, about modular mesh, but their admin with the title "MEGA" in it responded and said to not use modular meshes for simple object like wall cuz it would increase build…
3dmotive.com has a $15m 50 minute video by Tyler Wanlass about modular creation inside of the Unreal Developer Kit. "In this tutorial we'll be talking about creating modular assets that are on the grid and highly reusable. We'll then be using Photoshop to create a detail texture sheet that we can use to quickly and…
Modular pieces/Textures is all about planning. Potentially any scene can be done modular and its up to the the environment artist to decide if they want to use it or not. Modular stuff is usually used for a professional pipeline for massively sized games. You choose to do modular stuff so you can cut your work load down.…
So when you work modular does Unity require that you piece your modular work together in Unity or can you instance the modular pieces within your 3D program to build your level before exporting it all to Unity?
PBR Demon Dungeon - Asset Modulars Here are some modular assets of PBR Demon Dungeon package! just put some modular assets together to have many variations 📷 <3 See more hires at: https://www.artstation.com/artwork/N5kzKq
A modular building done in UDK, using Photoshop for a class project. I see tons of seems and will rework the texture. Any other feedback would be much appreciated. Thanks!
Been working on some modular buildings this is just one of three that I will be creating. To kick it off here is the High Poly building. Will be setting everything up in UDK later.
Hi guys, I'm creating a modular piece, so I want to know if this baluster should be made directly on the entire model, or should I make it separately and then duplicate it in the Engine?