it is strange!。I never get this issue.I import fbx to marmoset .And give a normal tex to the modle.Something strange has happened. It sholud be like this in substance painter .same modle and same textures. I dont known what happened.
Hi, does anybody gets the similar issue on the mesh in unreal? The normal map looks fine in Substance painter or Marmoset, but not in UE4. How to get cleaner mesh without this black artifacts in UE4?
when using "UISliderFloat->onChange" how can i get the slider instance inside of that callable? def changeit(): #hiw to get the slider? myslider = mset.UISliderFloat() myslider.onChange = changeit ------ or is it even possible to use parameter within that callable?
I've been steadily trying to wrap up this small scene in Marmoset. I still have a few textures/errors to fix but at the same time wanted to get some opinions on how to push and improve the lighting. More contrast?
Try to get most modeling work done in fusion360. Super inspired from Simon Fuchs's work. Check the marmoset viewer in my artstation! ----------------------------------update------------------------------- I wrote a brief tutorial about my process in this topic
Playing around creating alpha textures to use in Projection Master in Zbrush. Then baked my AO and Normal Maps in xNormal. Diffuse created in Photoshop. Some viewport shots in Max using Xoliul's shader and one in Marmoset.
Military radio. 1 material with 4K textures. Lowpoly and highpoly are made in Blender, expanded in RizomUV, baked in Marmoset, and textured in Substance Painter. 4761 triangle. https://sketchfab.com/3d-models/army-transmitter-4043b668976e4459b9a4668e56815c97model
This is my first time rendering a model in Marmoset Toolbag 2. I'm pretty happy with it but I want to know what you guys think. Ploys: 5,001 Verts: 5,325 Texture Size: 2048 X 2048
Alright Guys, ive been working on him for 2 weeks now and looking for some criticism. Ill fix all the textureseams when I finished the rest of the Model. So comment plz :) Rendered in Marmoset btw
This is from the concept art of Fallout, the Pip-boy 1.0. I made this under the mentorship of the great Georgian "Nimlot" Avalsilcutei! @nimlot26 Some videos and Marmoset viewer, here: https://www.artstation.com/artwork/8eB00w