Hi, does anybody gets the similar issue on the mesh in unreal? The normal map looks fine in Substance painter or Marmoset, but not in UE4. How to get cleaner mesh without this black artifacts in UE4?
Could be triangulation miss match between bake and ue4 mesh. And / or some self shadowing acne.
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Could be triangulation miss match between bake and ue4 mesh. And / or some self shadowing acne.