Playing around creating alpha textures to use in Projection Master in Zbrush. Then baked my AO and Normal Maps in xNormal. Diffuse created in Photoshop. Some viewport shots in Max using Xoliul's shader and one in Marmoset.
Did a quick sketch using Stefan Morrels method of using mask by alpha in Zbrush to get a good base start on creating high polygon work. Baked out an AO and Normal Map in xNormal and then played a bit in Marmoset.
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