I'm still waiting a few days to play, mostly because I'm still having fun with Morrowind, but also because I'm waiting for reviews. People seem to like it though. Refreshing, after what seems to have been a never ending cycle of flops starting with 76. Bethesda still doesn't use real-life references when it comes to…
unless it plays like MK2 or MK3 i won't be picking it up. Didn't midway also lay off the development team on MK vs DC? Congrats on your game release Jesse!
I'm extremely late to the party, I know. But I just finished that amazing game last night. If its alright with you guys I'd like to forgo the music playlists and awesome videos to jog your memories back to August 2009 when I am sure you all enjoyed Batman: Arkham Asylum as much as I just did over the weekend. You see, I…
Behold my darkest power...laying an egg! Anivia was the reason why I started playing League in the first place. I will love her always and forever. GO AWAY FROGGEN SHE'S MINE. Looking forward to working with this awesome skin.
@ sltrOlsson - Just to clarify, you're wanting to see the rock ztls that I duplicated around to make the tileables with? @ SaboR1996 - Thanks! I like him too! :D @ Fenyce - Hey! I'm glad you like them. I mainly use TrimSmoothBorder brush with a square alpha. If you want a little noise left behind as you sculpt, you can add…
Hi everybody, I've been playing around with rendering in 3ds Max with Arnold for about a week and would like some feedback on how I can improve this render weather its composition or the shaders, anything you can think of. Please feel free to tear it apart.
Heh, I played a bit of Urban Terror (and a lot of quake 3 — although not in its prime years). I first got interested by mucking around in the TES IV editor, made some dumb mods, then wanted to make a map for my Quake 3 clan, after which I decided to check out a more modern engine (UT3). After realising you now needed to…
Thanks, Eric Chadwick, for the rapid reaction! I believe it's a simple shader, but I don't know enough about shaders in Unity, so I played "Spiro Trilogy" and saw that they have quite simple clouds in their game. So I just painted a few clouds and assign it to cylinder and got something like that:
So I found the solution. The answer lay in Cascaded Shadow maps. Playing around with those values got me exactly the result I wanted, on top of which, performance/framerate nearly tripled. Thank goodness.
I worked on NRA Gun Club. I've worked on lots of shitty things that I still claim. There's also "a lot" (like...12?) mobile projects that i just don't claim because my contributions were so small at the time. Regardless of how good the game is, or how well it did, it's time and experience. You did the job, you did what you…