
Hi everybody, I've been playing around with rendering in 3ds Max with Arnold for about a week and would like some feedback on how I can improve this render weather its composition or the shaders, anything you can think of. Please feel free to tear it apart.
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I think it's lacking a bit in lighting and composition. You could add some drama with backlighting from the sun, which would really show off those colored caustics. A little DOF would be nice too.
Also the boardgame edge is perfectly straight and even, as is the paper under it. Real world items have uneven edges, small bits of damage, fold lines, etc.
For example
https://stockcake.com/i/ancient-dice-set_1017721_1076282
https://stockcake.com/i/elegant-candle-glow_839338_864995
Keep going!
Ive changed around the composition and lighting, added a bit of DOF and (maybe too subtlety) roughed up the gameboard and paper a bit.
I really like the way the caustics have come out in the light but I'm not sure about the reflection on the board. I've still got some playing around to do but I think I'm heading in the right direction. Thanks!