High Noon Entertainment is searching for a talented Jr 3D
Designer/Artist to join our creative team in Denver. The ideal candidate must
possess a strong interest in architecture, home remodeling, photography,
design, and be detail oriented. Excellent communications skills are essential. Of
the many opportunities and duties…
A general web search for 'pbr wood tutorials' should get you some good results. What may be infinitely more beneficial is to take some time to study the reference image and try to breakdown some of the details that make it look the way it looks. For example here are some observations that jump out at me: a. all the edges…
I want to start making some more complex PBR procedural materials that I can sell. I understand that it depends on what I make and how many but A ) where do I sell them? I have seen some on the UE marketplace but I doubt selling exclusively on there will bring in enough money to B ) cover the costs. Is selling just PBR…
Hii everyone, I am a freelance 3d artist from India...Having 2yrs work experience in gaming.....now I want some part time freelance 3d work...I look after my family business in India and can only do part time 3d work which has flexible deadline....atleast by 2-3 days....My skills include: -3d character for…
Some of the materials in DDO give different default results based on the project being spec or metal based. I'm curious, according to an article on Marmoset website (http://www.marmoset.co/toolbag/learn/pbr-practice), both specular and metalness can be PBR accurate. When selecting these materials in DDO, which version is…
Hello again! Some more work going on into my project, so thought to just post a small update on what I'm working on here. Firstly, made a scan of a local birch tree using my phone which turned out suprisingly well! Right now since these are background pieces I don't want to set up anything too complex here, just a single…
Hi, So I've been using Substance painter and have done some bake tests in it. I've found I'm getting cleaner bakes without the shadows from meshes sitting on top by using the match by mesh name method. My question though is with Pbr in mind, should these AO bakes be made to less occluded anyway. I know animated parts…
I have a scene with instanced particles in Maya and I used expressions to get the particles to rotate randomly and I can control the speed by entering a numeric expression in the runtime after dynamics. Problem is I want the particles to start rotating at a particular frame.Is there a way I could do this? I would…
I've always been bad at UVing and lately I've been noticing I can fit stuff a lot better into a rectangle than a square. I was wondering if I was to make say a texture that was 128x128 and have 2 models taking up the 2 halves of the texture if this is good or would it always be better to have a model have its own texture…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…