Some of the materials in DDO give different default results based on the project being spec or metal based. I'm curious, according to an article on Marmoset website (
http://www.marmoset.co/toolbag/learn/pbr-practice), both specular and metalness can be PBR accurate.
When selecting these materials in DDO, which version is more accurate?
Here's an example animated GIF. I used toolbag 2 spec and toolbag 2 metal as the calibration profiles compared in this test. I had "painted concrete" also but polycount forced me to crop it out due to dimensions too wide >.< but basically, non metal materials have a bearable but still noticeable difference.
You can see the sunburned painted metal has two very different metalness/specular versions due to the specular color being greenish (inverse specular color rule?). Assuming the metal is supposed to be shining through a little and tinting the light reflection color?
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This is a bug and we're really thankful you reported it! You are absolutely correct that they should have Behave identically, we´ll get right on fixing it!