I've always been bad at UVing and lately I've been noticing I can fit stuff a lot better into a rectangle than a square. I was wondering if I was to make say a texture that was 128x128 and have 2 models taking up the 2 halves of the texture if this is good or would it always be better to have a model have its own texture map.
Replies
- loading filesize in the engine/rendering process (important with giant texture sizes)
- I have to edit less texture files at once - photoshop is often already slow enough with big textures - having to work on just 1 makes things nicer to work with.