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When to self occulde AO bakes

Nomadvisas
polycounter lvl 6
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Nomadvisas polycounter lvl 6
Hi, 

So I've been using Substance painter and have done some bake tests in it. I've found I'm getting cleaner bakes without the shadows from meshes sitting on top by using the match by mesh name method. 

My question though is with Pbr in mind, should these AO bakes be made to less occluded anyway. I know animated parts typically are baked exploded.

What is the "right" workflow in regards to AO baking now? 

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