Those of you who've seen me in the hangouts already know, but I'll be starting my first studio art position on the 22nd :) I'll be working at Phantom EFX here in Iowa, likely doing 2D art, animations, maybe some 3D stuff and UI work. From what I understand there's some 8Monkey folks there too. It was a year ago last month…
Hi polycount, While my passion is video game art, my current dayjob is as 3D artist for a post-production house. We mainly do commercials and the occasional corporate video. Anyways, we are planning out an upcoming commercial for Mediacom Cable (a Iowa based cable co.). During the commercial, there will be a 6-8 sec…
Hello everyone on the Polycount forum. I am an individual who represents a developer indie studio. This is purely at the conceptual and design stages, however we are progressing very fast and we need your help. Below are the details of what we require. The Project Our project (game) is named Northern Lights and it is a…
Trailer FTW: http://io9.com/5101635/riddick-is-your-zen-buddhist-philosopher-of-space-murder If this is *anywhere* near as good as Escape from Butcher Bay, I'm lookin forward to it. :poly142:
Hi, I'm typing this with the BONER I JUST RECEIVED. [ame] http://www.youtube.com/watch?v=uL5H2-iOsUY[/ame] Official site: http://www.warnervideo.com/batmangothamknight/
Hey everyone! Brian C. here. I'm going to attempt a simpe game character model execution (5k triangles is the ballpark), sculpting first and retopoing through 3Dcoat. And texturing and final render through Marmoset. So a portfolio stuffer. As much as I would love to doa fully armored space marine or an armored mage, like…
Hey hey, I'm having issues within Maya 7 where the frame-rates within the app drop horribly when I go in to component mode on a rather low-poly model (10k or less). The issue also happens if I drag the UV window to the second monitor. The video card is an nVidia 7950 GX2. I tried checking nVidia's site about Maya certified…
Hi everybody! I've just started on whats to be my last school project before I graduate in June, and for this I've chosen the following piece of concept art for Assassin's Creed: Yesterday I started the blockout and it ended up as the following: After that I started on the interior pillars, already straying a bit from the…
Hey guys and gals, A few years ago, I went to Durham College for Game Development. It is a 3 year advanced diploma program in Oshawa Ontario. I graduated and when I got a job, I was asked to join the advisory board for the program. Last meeting, I had brought up the idea of getting industry pros to critique the students…
Level up as in I need to get a damn job! :) It's been over half a year year since I graduated and I've been away from game art for alot of that time. But I've also been doodling away at a few programs and hopefully picking up a thing or two, and I need to get serious, get back into the flow and work on something that will…