I decided to start a new project to further practice my hard-surface modeling skills. I found a pretty cool concept from Bungie that I wanted to model out. The goal right now is to do as much modeling as I can in Maya. I figured I got to a decent point to start sharing my progress with Polycount. Like usual, open to…
Hey guys, any 3d technical artists specialized in rigging around here?... I want to bounce some ideas related to what is the common practice when it comes to rigging the jaw for digital doubles.... I'm building a Maya Rigging Plugin... and I'm curious how other people go about doing this.. Cause the Jaw has a pretty…
Modeling practice in Maya. C&C much appreciated, especially on the wires. did this a while ago and tried to fix the wires as there was a lot of redundancy/extra polys. Not sure if it was successfully done.
So im really trying to get better at hand painting textures now. I think i have stone pretty good but it could use some work. Here is my first attempt at stone: ETA: 30m - 1h Heres my second attempt after looking at some other work and attempting to recreate it. I think the grout is a little distracting and on future stone…
Hey you lovely poly-extruders ! This is a quick scene I cobbled up with megascans assets to practice lighting in different times of day. HDRIs are from hdrihaven.com (f'ing love this site), the lighting is fully dynamic, using tinted DFAO and coloured bottom-skylight to fake light bounces, everything is lit via a…
Hi! Making a thread to keep track of my realtime hair practice. Its always been something I've struggled with so I want to do a few studies in an effort to get better! First up is a straightforward french plait. Still a WIP but I've made pretty good progress- next up is polishing the head to hair transition. I'd like to…
I've tried thinking about all kinds of approaches- manually inserting more edges when doing the morph itself in the closed position, modeling in the eyelid fold so there's more geometry to pull down, modeling the eyelid half closed, etc. What are the best practices when you need to do eyelid blinks with more…
https://syncsketch.com/sketch/b5d4d26b9874/#1243144/1276699 Mainly just looking for feedback on improvement in my animations (im in school for animation and made this in roughly 8hours) Edit: messed up the link so in the meantime while i figure out how to fix it (to add onto this as well, my goal for this practice was…
This is a steampunk helmet I recently finished. It was originally supposed to be a quick & simple model/texture side project while I took a break from a previous project but very quickly turned into this. Pieces kept getting added and half-way through I decided to use this project to practice using UDIMs for the first…