Hey guys, any 3d technical artists specialized in rigging around here?... I want to bounce some ideas related to what is the common practice when it comes to rigging the jaw for digital doubles.... I'm building a Maya Rigging Plugin... and I'm curious how other people go about doing this.. Cause the Jaw has a pretty complex movement and I want to build that procedurally... ( https://youtu.be/mB468Jh9aAY )