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Realistic Jaw Rigging Common Practices?

Hey guys, any 3d technical artists specialized in rigging around here?... I want to bounce some ideas related to what is the common practice when it comes to rigging the jaw for digital doubles....
I'm building a Maya Rigging Plugin... and I'm curious how other people go about doing this.. Cause the Jaw has a pretty complex movement and I want to build that procedurally... ( https://youtu.be/mB468Jh9aAY )

Some of my plugin progress so far:
https://www.facebook.com/groups/3dmodelingandanimation/permalink/10161614501840368/?hc_location=ufi
https://www.facebook.com/groups/3dmodelingandanimation/permalink/10161617228540368/?hc_location=ufi
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