This posting has a rather early deadline so if it cannot be completed by August 18th please do not reply. Tree to be 3D printed to a total height of 8 feet (so detail should hold up at this size). Arms/Hands should be in various positions (open palm, fist, praying, extending, etc) From afar the tree should appear to be a…
Hi guys! I made a 'pre-historic' tree some times ago for a group project assignment. The tree is made so that it hangs on the side of a rocky surface, which is why it's growing from the side instead from the bottom. Also, the intended point of view purpose is from above. We kind of aimed somewhere between realistic and…
We've just released a new normal and specular map generator for windows. Mr Normal creates maps from diffuse textures, functions and normal map painting to produce unique assets for your projects. As most of the artists on the forum will tell you normal maps can be created by hand in photoshop, or generated from a detailed…
Hello Please anyone help me in how to texture tree and their branches. When i am texturing it i can see seam between tree and the branch. Please have a look on below attached image. (Area marked with red circles) I use maya 2012 Please help me out with some tutorials. I am not very experienced into texturing just a…
Hello everyone! I'm making a cypress tree, but I want to get more guidance on this as I go along. I also recently began learning ZBrush, so I'm learning more and more as I go on. Here's a small board I've put together for references I was watching a tutorial where the guy used ZSpheres, so I began using those to block out…
Hello all, I am interested in hiring 3D modelers who have experience with Team Fortress 2 Modeling and are interested in doing some freelance work on a piece by piece basis creating high-quality, detailed 3D models for TF2. Specifically, I have a list of holiday-themed models that I would like to get created for use on a…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
oh i get that, i would pay the founders pack fee but i still wouldent be able to play right now thats my point. when planetside 2 was in closed beta i payed to get in i didnt mind i wanted to play the game, what im saying is even if i pay right now i cant download it and play it right away. I said a million times to jason…
For the blocking of the scene, I used some generic palm trees that you can grab online. I placed them around the scene to get a feel of what the trees would look like near the camera. Will definitely replace them with optimized trees later. My plan is to hand-place the trees near the center of the scene. Afterwards, I'll…
Rotor was made by *Ben Mathis - 3D art www.poopinmymouth.com *Ágúst Karlsson - programming is.linkedin.com/pub/ágúst-karlsson/9/86a/908 *Peter Boehme - illustrator http://www.peterboehme.com/ *Ian Dorsch - Sound http://www.iandorsch.com/ Snjóhús Games is myself and my husband Ágúst. We wanted to make a small game as a…