We've just released a new normal and specular map generator for windows. Mr Normal creates maps from diffuse textures, functions and normal map painting to produce unique assets for your projects. As most of the artists on the forum will tell you normal maps can be created by hand in photoshop, or generated from a detailed 3D model, but this process can be laborious. Mr Normal provides a quick and easy solution and is highly customizable. A video introduction to Mr Normal is given below.
Youtube Mr Normal IntroductionNormal Maps from Diffuse Textures
Mr Normal can generate normal and specular maps from diffuse textures. Normal maps can be customized by changing the balance of fine, medium and large topographic features, the over all intensity (z weight) and the sense (y-up, y-down, x-right, x-left) of the normal map. Generating normal and specular maps from diffuse textures is quick and easy.
Normal Maps from Functions
Mr Normal allows normal maps to be generated from a range of mathematical functions allowing complex topographies to be generated. Normal maps generated from mathematical functions are highly useful in creating maps for architectural features and allow a single diffuse texture to be used in combination with several different normal maps to generate a wide range of different objects in your end application. Up to three functions can be layered and combined using add, subtract and penetrate to produce an enormous range of normal map topographies. Functions include perlin noise that can generate natural looking surfaces. Functions can be combined with normal maps generated from diffuse textures.
Painting on Normal Maps
Normal maps created in Mr Normal, or existing maps, can be modified using drawing tools in Mr Normal. Various brushes allow features to be added and emphasised within normal maps to generate truly unique maps. Tools include smooth and sharpen brushes that decrease or increase the slope of existing topography.
Fixing Normal Maps.
Mr Normal allows the intensity and sense (y-up, y-down, x-right, x-left) to be changed easily in an existing normal map.
Previews
Mr Normal allows created normal maps to be previewed on several geometries using several different diffuse textures.
Batch Processing
Normal maps can be generated in batch using different user-defined presets including functions.
LicensesFree License
The free version of Mr Normal allows you to create normal maps from diffuse textures up to 1024x1024 pixels in size. The free version provides you with a quick and easy means of producing custom normal maps from diffuse textures.
Reward License
The Reward version of Mr Normal is for our existing registered users of Medusa Pro (the rock generator) and Forester Pro (the tree generator). We decided that Mr Normal would be ideal for users of our other products and allow generation of normal maps for trees and modification of normal maps provided with Medusa Pro and rock packs. As a thanks for purchasing our other products the reward version of Mr Normal allows you to generate normal maps from diffuse textures at any size and allows you to modify existing normal maps. To upgrade to the Reward version simply enter your serial code for Medusa or Forester in the register window of Mr Normal. This offer will include all future purchases of Medusa Pro and Forester Pro.
Pro license
The Pro License of Mr Normal includes all of its more advanced features including functions, batch processing and normal map painting. A pro version license is $30. To upgrade to Mr Normal Pro enter the serial code in the register window of Mr Normal, no further downloads are necessary.
You can download Mr Normal from our website.
www.hptware.co.uk/mrnormal.php
Replies
We've been working hard and have just released our first updated version 1.01 of Mr Normal. The new version incorporates many new features requested by users and a massive performance enhancement. The new features are:
(1) Graphics Card Acceleration
We've updated Mr Normal's engine to utilize the graphics card increasing the speed of normal map generation by up to 20x. A 2048x2048 normal map can be generated in less than 2 secs (depending on your graphics card). Acceleration requires a graphics card compatible with shader model 3.0 (this should be all but the oldest cards) and is available for processing of square power of 2 images (e.g. 128x128, 256x256...etc...4096x4096). On older graphics cards and for non square power of 2 images Mr Normal will still process images using the CPU.
(2) Height Map Generation
Mr Normal can now export height maps along with normal and specular maps for use in parallax mapping. Height maps up to 1024x1024 are available in the Reward Version. There are no restriction on height map sizes in the Pro version.
(3) Shadowed Diffuse Image Generation
Mr Normal now allows the generation of new diffuse textures. New textures are generated by combining the topography extracted from one diffuse texture, optionally combined with functions, and applied to a base diffuse texture. The concept is shown below and allows the simple generation of new diffuse textures. Shadowed Diffuse images up to 1024x1024 can be generated with the Reward Version.
(4) New Export Menu
With more things to export, we've added a new export menu so you can select which items to export and any base diffuse image to be used to create shadowed diffuse images.
(5) Simplified Create Menu
We've simplified the create menu by allowing you to toggle functions, as per users suggestions.
You can download Mr Normal from http://www.hptware.co.uk/mrnormal.php
I wanted to give the program a try, but as soon as I click on "new", I get this error message: Runtime Error 501 - Image number illegal at line 452.
I'm using windows 8.1 (64 bits).
I runned the program in administrator mode.
I also tried to run it in windows 7 compatibility mode, but it gave me the same result.
Any idea what the problem might be? Thanks!