I did use Modo quite a bit years ago, back before Luxology was bought out by The Foundry. In fact I got very close to switching from Max to Modo entirely because I enjoyed using it so much. Modo has many unique and interesting features (some of which I still miss to this day), far too many for any one plugin to replicate,…
Scroll bars definitely don't change afaik. I'm not 100% on file transfer windows. The settings window for me however, is indeed dark. The old windows 7 style control panel window does have a white background for some reason, but I can live with that. I think I'll be a bit peeved if I can't at the very least replicate the…
Hello! I've been really excited for the remake of Nier: Replicant coming out this April, so a few months back I decided to start modeling the protagonist from Nier: Gestalt. I've reached a point in my sculpt where I'm happy enough with it to post it here for feedback: I'm about halfway through refining the final pieces of…
A long while ago I drew some concept art and I thought it'd be pretty fun and straightforward to replicate the 'outline + color' style in 3D. The learning experience was actually pretty fun; in terms of being straightforward... it was not. I am planning to model and rig the rest of the character, but in the meantime, I…
Max's SmoothingGroups double TurboSmooth technique equivalent for Maya? Being a Max user this is my main workflow for SubD only using support loops where needed for specific circumstances, it is 10x's faster than placing support loops on everything manually. I'm trying to speed up a Maya user but other than forcing them to…
Trying to recreate the chamber from Ico. I've been studying a lot of footage/concepts and taking shots and now have a good understanding of how it all fits together. I think with todays technology there is a lot of room for redesign, I hope to keep the foundation of the design recognizable whilst taking it further. Also…
all week long, i have been trying to create normals of bricks using textures i made. its impossible. I then tried to see if i would replicate from other peoples made normal maps. all the results from NDO2, Crazymap, Knald comes out shitty. I'm losing my mind here ppl. someone help how do ppl create good normals from…
Hey guys i'm a uni student working on a course brief to replicate Jc leyendeckers' style for a concepting project. I have done a study to try and learn from him. Does anyone here have any experience rendering his painting style digitally. if so any advice would be greatly welcomed. In addition may I have some feedback on…
Hi guys, I posted over on the proper substance forums but got no response. So ill ask you guys =) As attached image shows. I am simply trying to overdrive bitmaps w/ multiply node and a constant driving it. I do this very often in unreal, but i cannot seem to replicate this workflow in substance. Can someone help me out…
Hi Guys , I would like to replicate this very simple blender tool in maya. https://www.youtube.com/watch?v=yCewylyDCdo I haven't find any hidden options yet, but i'm quite sure their might be something similar in Maya. Basically: - you select an edge that you want to split with multiple edge loop - you use a shortcut to…