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Basic Multiply against a bitmap?

polycounter lvl 10
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stimpack polycounter lvl 10
Hi guys, I posted over on the proper substance forums but got no response. So ill ask you guys =)

As attached image shows. I am simply trying to overdrive bitmaps w/ multiply node and a constant driving it. I do this very often in unreal, but i cannot seem to replicate this workflow in substance. Can someone help me out here please? I feel like I should be able to overdrive the blend node set to multiply but it doesnt want to go over 1.

help please!

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  • Fabian Fischer
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    Fabian Fischer polycounter lvl 8
    Hey Stimpack,

    you've asked this questions on the Allegorithmic forums, as well, right?
    I'm not sure if this is Substance related or a question for unreal, though. Can you specify that a bit better?


    Best Regards
  • Nexinumbra
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    Nexinumbra polycounter lvl 12
    Hey Stimpack,

    you've asked this questions on the Allegorithmic forums, as well, right?
    I'm not sure if this is Substance related or a question for unreal, though. Can you specify that a bit better?


    Best Regards
    If I understand him right, I think what he wants to do is to achieve in SD what he is showing in that screenshot, which is in UE4. I use UE as well and when you multiply like that you can achieve higher-than-1 values, which is how you, for example, make an emissive in UE that will bloom (by multiplying it over a value of 1). 


  • Fabian Fischer
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    Fabian Fischer polycounter lvl 8
    Hey guys,

    thanks for trying to explain that. Unfortunately, you can't 'Overdrive' Substance, like the Unreal Engine does. You're stuck in the bounds between zero and one, actually.


    Best Regards
  • NicolasW
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    NicolasW polycounter lvl 13
    SD does not support 32b floating point yet.
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