Title says it all. I re-imported a new version of the mesh (same vertices and UVs but simply re positioned) and it stops displaying any textures in 3Do. I tried to refresh, to save project and reload. Nothing. Reboot Photoshop. Nothing. Reimport the original Mesh. Textures return. Nothing wrong with the mesh. I can create…
Probably isn't a problem, more like a button I accidently hit. When I use the arc sub-object tool to rotate around my mesh, the mesh goes invisible. Anyone know what I hit or how to make it so I can rotate my mesh and see it still? Thanks!
I am using the micro mesh function in zbrush and the mesh I'm using for the micro mesh is being applied per face on my object, I want it to be per card, basically I'm making a tree branch and I want a single leaf per card etc... any help would be appreciated!! :) :poly142:
Well yeah I get that - I'm just saying there don't seem to be tools aimed at us, the goal of the tech bros is much loftier than to provide a mere automation here or there for stuff we already use. These tools and the associated cost are also in flux so much - where do you settle on seriously developing software around it…
Every unique mesh = 1 draw call There is a limit to the number of draw calls your GPU can handle. Every game and every hardware platform has unique limits. If your building uses 8 unique meshes, that will be at least 8 draw calls. In your case, you are making a building for a racing game. I assume you aren't entering the…
Hey guys, I Created a asset recently in UE4 and for some reason every time I move the camera away from the mesh, the details and textures of it become blurry and unfocused. I unchecked the LOD auto correct box in LOD info of the mesh and turned LOD to NONE, so I still don't understand why the mesh becomes blurry when I…
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Hi! I have been working on a project and was planning on using DDO for the texturing however when i import the meshes and the baked normal maps something goes horribly wrong (see picture below). I am importing 2 meshes with 2 sets of maps, i have tried using both OBJ and FBX file both have the same problem. I have tried…
hello guys, Would be nice if someone can help me out with an question regarding 3ds max and mesh scales. I would like to adjust a mesh in 3ds max to the propotions of an jpg image, is there any way to do this? So basically when putting latter the texture on the mesh it should fit by 100% without stratching etc...
I hate to say this but you may have lost these mesh objects. One thing is for certain though, you need to get into the habit of deleting your construction history when you work (Edit > Delete All by Type > History). This is most likely the cause of your problem. I would recommend adding Delete History as a shelf button or…