Hey guys,
I Created a asset recently in UE4 and for some reason every time I move the camera away from the mesh, the details and textures of it become blurry and unfocused. I unchecked the LOD auto correct box in LOD info of the mesh and turned LOD to NONE, so I still don't understand why the mesh becomes blurry when I move away from it, any ideas? Thanks.
Replies
That's controlled by the Mipmapping settings within the textures themselves. Not sure of the specific settings, though.
https://answers.unrealengine.com/questions/25898/how-to-disable-texture-blurring-based-on-a-camera.html
it seems to happen that if you create your mesh in a different scale than native ue4's and you have to adjust the build scale of the mesh to get it right you will also have to adjust Streaming Distance Multiplier(mesh settings) in order to compensate.... maybe try this one too.. should be better than actually turning off streaming
found here https://forums.unrealengine.com/showthread.php?32288-UE4-mipmap-issues
and here https://answers.unrealengine.com/questions/12910/bug-mip-map-are-too-brutal.html